Bounce
Making Bounce
part of campus culture.
Bounce had already proven itself in Canada. The U.S. was a different story. We were entering an already crowded space where students had their apps, their routines, and no real reason to switch. Our job was to change that.
The challenge wasn't just awareness. Awareness alone doesn't move the needle. We needed to create two kinds of FOMO at once: the kind that makes you download the app, and the kind that makes you actually open it. Every event on Bounce had to feel like the one everyone was already at. Every piece of content had to feel like it came from a friend, not a brand.
Every campus is different. Every student body has its own energy, humor, and inside jokes. We had to get into their headspace, earn a place in their scroll, and make Bounce feel like it was already part of the culture before they even knew what it was. Not a sales pitch. One of them.
Content that felt like
theirs, not ours.
Content that
actually performed.